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HE Peripherie-Gerät »Ergo Vertical Mouse rechts«
Beliebt
59,99 € *
zzgl. 5,95 € Versand

R-Go Tools bringt mit Stolz die Human Ergonomics (HE) Maus in Europa auf den Markt. Die HE Maus ist eine multifunktionale, optische Maus für Notebooks, PCs und Desktop PCs. Diese Maus hat ein einzigartiges, ergonomisches, vertikales Grip-Design, das Schmerzen bei längerem Gebrauch der Maus reduziert. Das Produkt sieht durch die besondere Konstruktion nicht nur gut aus, sondern ist auch gesundheitsfördernd. Die Computermaus ist eine wesentliche Ursache für dauerhafte Haltungsschäden (RSI-Syndrom) in Hand und Schulter. Durch den ständigen Gebrauch der Maus befindet sich die Hand oft in einer unnatürlichen Haltung. Eine vertikale Handstellung vermindert erheblich die Spannung in der Hand, im Handgelenk und der Schulter des Benutzers. Die einzigartige Formgebung der HE Maus sorgt dafür, dass der Arm nicht mehr unter Spannung verdreht werden muss. Die HE Maus kombiniert die Vorteile einer vertikalen Maus mit denen einer Grip Maus. Der große Vorteil dieser Maus liegt im Griff und der Unterstützung der Hand. Aufgrund der Formgebung der Maus werden Hand und Arm ohne zusätzliche Muskelspannung in der optimalen, neutralen vertikalen Position gehalten, sodass RSI reduziert und verhindert wird. Die HE Maus wird aus einem komfortablen Material gefertigt und ist daher sehr benutzerfreundlich. Die HE Maus hat Plug & Play und eine Genauigkeit von bis zu 3.400 dpi. Technische Daten:einstellbar in 800/1.200/2.100/3.400 dpi, USB Anschluss, Kabellänge 150 cm, Rechtshänder, Plug & Play, 5 Knöpfe inkl. Scrollrad und back- & forward-Funktion, Li-ion aufladbare Batterien, Farbe: schwarz mit silber, geeignet für Windows Mac, Linux und UNIX, Maße (L x B x H): 106 x 83 x 75 mm, Gewicht: 322 g,

Anbieter: OTTO
Stand: 17.02.2020
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Adobe Animate Classroom in a Book (2020 Release)
60,99 € *
ggf. zzgl. Versand

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with new VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to focus the action on different parts of the Stage with the Camera tool and create a realistic sense of space with the Layer Depth panel. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. Classroom in a Book is the best-selling series of hands-on software training books designed to help you learn the features of Adobe software quickly and easily. Developed by the training experts at Adobe Systems, these books offer complete, self-paced lessons designed to fit your busy schedule and help you learn the features of Adobe software quickly and easily. Each book includes downloadable files to guide you through the lessons and special projects. Classroom in a Book training for Adobe Animate -- the robust and flexible animation tool from Adobe! Bestselling Classroom in a Book series is the ideal way for readers to learn how to create high-quality animation and interactivity for the Web using project-based lessons. Aimed at beginning users and designed to teach Adobe Animate features, such as designing interactive animations and publishing them on multiple platforms for multiple devices. Official training series from Adobe, developed with the support of experts from Adobe product teams. animate; flash; FLA; HTML5; vector animation; SVG; web animation; interactivity; motion easing; animating mask; web navigation; interactive buttons; code snippet; ActionScript; dynamic text; motion animator; animate 2020; animate training; animate book; animate tutorial

Anbieter: buecher
Stand: 17.02.2020
Zum Angebot
HE Peripherie-Gerät »Ergo Vertical Mouse kabell...
Aktuell
79,99 € *
zzgl. 5,95 € Versand

R-Go Tools bringt mit Stolz die Human Ergonomics (HE) Maus in Europa auf den Markt. Die HE Maus ist eine multifunktionale, optische Maus für Notebooks, PCs und Desktop PCs. Diese Maus hat ein einzigartiges, ergonomisches, vertikales Grip-Design, das Schmerzen bei längerem Gebrauch der Maus reduziert. Das Produkt sieht durch die besondere Konstruktion nicht nur gut aus, sondern ist auch gesundheitsfördernd. Die Computermaus ist eine wesentliche Ursache für dauerhafte Haltungsschäden (RSI-Syndrom) in Hand und Schulter. Durch den ständigen Gebrauch der Maus befindet sich die Hand oft in einer unnatürlichen Haltung. Eine vertikale Handstellung vermindert erheblich die Spannung in der Hand, im Handgelenk und der Schulter des Benutzers. Die einzigartige Formgebung der HE Maus sorgt dafür, dass der Arm nicht mehr unter Spannung verdreht werden muss. Die HE Maus kombiniert die Vorteile einer vertikalen Maus mit denen einer Grip Maus. Der große Vorteil dieser Maus liegt im Griff und der Unterstützung der Hand. Aufgrund der Formgebung der Maus werden Hand und Arm ohne zusätzliche Muskelspannung in der optimalen, neutralen vertikalen Position gehalten, sodass RSI reduziert und verhindert wird. Die HE Maus wird aus einem komfortablen Material gefertigt und ist daher sehr benutzerfreundlich. Die HE Maus hat Plug & Play und eine Genauigkeit von bis zu 3.400 dpi. Technische Daten:einstellbar in 800/1.200/1.600 dpi, drahtlos, 2.4 GHz (Anschluss über USB-Port), für Rechtshänder, Plug & Play, 5 Knöpfe inkl. Scrollrad und back- & forward-Funktion, Farbe: schwarz mit silber, Batterie: integrierte Batterie, volle Batterie funktioniert 57 Stunden, laden: 3,5 Stunden (HE Maus funktioniert während laden mit USB Schnur), geeignet für Windows Mac, Linux und UNIX, Maße (L x B x H): 106 x 83 x 75 mm, Gewicht: 312 g,

Anbieter: OTTO
Stand: 17.02.2020
Zum Angebot
Adobe Animate Classroom in a Book (2020 Release)
60,99 € *
ggf. zzgl. Versand

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with new VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to focus the action on different parts of the Stage with the Camera tool and create a realistic sense of space with the Layer Depth panel. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. Classroom in a Book is the best-selling series of hands-on software training books designed to help you learn the features of Adobe software quickly and easily. Developed by the training experts at Adobe Systems, these books offer complete, self-paced lessons designed to fit your busy schedule and help you learn the features of Adobe software quickly and easily. Each book includes downloadable files to guide you through the lessons and special projects. Classroom in a Book training for Adobe Animate -- the robust and flexible animation tool from Adobe! Bestselling Classroom in a Book series is the ideal way for readers to learn how to create high-quality animation and interactivity for the Web using project-based lessons. Aimed at beginning users and designed to teach Adobe Animate features, such as designing interactive animations and publishing them on multiple platforms for multiple devices. Official training series from Adobe, developed with the support of experts from Adobe product teams. animate; flash; FLA; HTML5; vector animation; SVG; web animation; interactivity; motion easing; animating mask; web navigation; interactive buttons; code snippet; ActionScript; dynamic text; motion animator; animate 2020; animate training; animate book; animate tutorial

Anbieter: buecher
Stand: 17.02.2020
Zum Angebot
How Google Tests Software
26,99 € *
ggf. zzgl. Versand

Testing at Google Scale Product Description 2012 Jolt Award finalist! Pioneering the Future of Software Test Do you need to get it right, too? Then, learn from Google. Legendary testing expert James Whittaker, until recently a Google testing leader, and two top Google experts reveal exactly how Google tests software, offering brand-new best practices you can use even if you’re not quite Google’s size…yet! Breakthrough Techniques You Can Actually Use Discover 100% practical, amazingly scalable techniques for analyzing risk and planning tests…thinking like real users…implementing exploratory, black box, white box, and acceptance testing…getting usable feedback…tracking issues…choosing and creating tools…testing “Docs & Mocks,” interfaces, classes, modules, libraries, binaries, services, and infrastructure…reviewing code and refactoring…using test hooks, presubmit scripts, queues, continuous builds, and more. With these techniques, you can transform testing from a bottleneck into an accelerator–and make your whole organization more productive! Features + Benefits Presents pioneering testing techniques that can help any company moving to the cloud Shows how to achieve web-level scale for integration and system testing Offers expert guidance on managing end-to-end testing, including superior automation strategies Foreword by Alberto Savoia xiii Foreword by Patrick Copeland xvii Preface xxiii Chapter 1: Introduction to Google Software Testing 1 Quality?Test 5 Roles 6 Organizational Structure 8 Crawl, Walk, Run 10 Types of Tests 12 Chapter 2: The Software Engineer in Test 15 The Life of an SET 17 Development and Test Workflow 17 Who Are These SETs Anyway? 22 The Early Phase of a Project 22 Team Structure 24 Design Docs 25 Interfaces and Protocols 27 Automation Planning 28 Testability 29 SET Workflow: An Example 32 Test Execution 40 Test Size Definitions 41 Use of Test Sizes in Shared Infrastructure 44 Benefits of Test Sizes 46 Test Runtime Requirements 48 Case 1: Change in Common Library 52 Test Certified 54 An Interview with the Founders of the Test Certified Program 57 Interviewing SETs 62 An Interview with Tool Developer Ted Mao 68 An Interview with Web Driver Creator Simon Stewart 70 Chapter 3: The Test Engineer 75 A User-Facing Test Role 75 The Life of a TE 76 Test Planning 79 Risk 97 Life of a Test Case 108 Life of a Bug 113 Recruiting TEs 127 Test Leadership at Google 134 Maintenance Mode Testing 137 Quality Bots Experiment 141 BITE Experiment 153 Google Test Analytics 163 Free Testing Workflow 169 External Vendors 173 An Interview with Google Docs TE Lindsay Webster 175 An Interview with YouTube TE Apple Chow 181 Chapter 4: The Test Engineering Manager 187 The Life of a TEM 187 Getting Projects and People 189 Impact 191 An Interview with Gmail TEM Ankit Mehta 193 An Interview with Android TEM Hung Dang 198 An Interview with Chrome TEM Joel Hynoski 202 The Test Engineering Director 206 An Interview with Search and Geo Test Director Shelton Mar 207 An Interview with Engineering Tools Director Ashish Kumar 211 An Interview with Google India Test Director Sujay Sahni 214 An Interview with Engineering Manager Brad Green 219 An Interview with James Whittaker 222 Chapter 5: Improving How Google Tests Software 229 Fatal Flaws in Google's Process 229 The Future of the SET 231 The Future of the TE 233 The Future of the Test Director and Manager 234 The Future of Test Infrastructure 234 In Conclusion 235 Appendix A: Chrome OS Test Plan 237 Overview of Themes 237 Risk Analysis 238 Per-Build Baseline Testing 239 Per-LKG Day Testing 239 Per-Release Testing 239 Manual Versus Automation 240 Dev Versus Test Quality Focus 240 Release Channels 240 User Input 241 Test Case Repositories 241 Test Dashboarding 241 Virtualization 241 Performance 242 Stress, Long-Running, and Stability 242 Test Execution Framework (Autotest) 242 OEMs 242 Hardware Lab 242 E2E Farm Automation 243 Testing the Browser AppManager 243 Browser Testability 243 Hardware 244 Timeline 244 Primary Test Drivers 246 Relevant Documents 246 Appendix B: Test Tours for Chrome 247 The Shopping Tour 247 The Student Tour 248 Suggested Areas to Test 248 The International Calling Tour 249 Suggested Areas to Test 249 The Landmark Tour 249 Suggested Landmarks in Chrome 249 The All Nighter Tour 250 Suggested Areas to Test 250 The Artisan's Tour 251 Tools in Chrome 251 The Bad Neighborhood Tour 251 Bad Neighborhoods in Chrome OS 251 The Personalization Tour 252 Ways to Customize Chrome 252 Appendix C: Blog Posts on Tools and Code 253 Take a BITE out of Bugs and Redundant Labor 253 Unleash the QualityBots 255 RPF: Google's Record Playback Framework 257 Google Test Analytics-Now in Open Source 260 Comprehensive 260 Quick 260 Actionable 260 Sustained Value 260 Index 265Discover 100% practical, amazingly scalable techniques for analyzing risk and planning tests

Anbieter: buecher
Stand: 17.02.2020
Zum Angebot
How Google Tests Software
26,99 € *
ggf. zzgl. Versand

Testing at Google Scale Product Description 2012 Jolt Award finalist! Pioneering the Future of Software Test Do you need to get it right, too? Then, learn from Google. Legendary testing expert James Whittaker, until recently a Google testing leader, and two top Google experts reveal exactly how Google tests software, offering brand-new best practices you can use even if you’re not quite Google’s size…yet! Breakthrough Techniques You Can Actually Use Discover 100% practical, amazingly scalable techniques for analyzing risk and planning tests…thinking like real users…implementing exploratory, black box, white box, and acceptance testing…getting usable feedback…tracking issues…choosing and creating tools…testing “Docs & Mocks,” interfaces, classes, modules, libraries, binaries, services, and infrastructure…reviewing code and refactoring…using test hooks, presubmit scripts, queues, continuous builds, and more. With these techniques, you can transform testing from a bottleneck into an accelerator–and make your whole organization more productive! Features + Benefits Presents pioneering testing techniques that can help any company moving to the cloud Shows how to achieve web-level scale for integration and system testing Offers expert guidance on managing end-to-end testing, including superior automation strategies Foreword by Alberto Savoia xiii Foreword by Patrick Copeland xvii Preface xxiii Chapter 1: Introduction to Google Software Testing 1 Quality?Test 5 Roles 6 Organizational Structure 8 Crawl, Walk, Run 10 Types of Tests 12 Chapter 2: The Software Engineer in Test 15 The Life of an SET 17 Development and Test Workflow 17 Who Are These SETs Anyway? 22 The Early Phase of a Project 22 Team Structure 24 Design Docs 25 Interfaces and Protocols 27 Automation Planning 28 Testability 29 SET Workflow: An Example 32 Test Execution 40 Test Size Definitions 41 Use of Test Sizes in Shared Infrastructure 44 Benefits of Test Sizes 46 Test Runtime Requirements 48 Case 1: Change in Common Library 52 Test Certified 54 An Interview with the Founders of the Test Certified Program 57 Interviewing SETs 62 An Interview with Tool Developer Ted Mao 68 An Interview with Web Driver Creator Simon Stewart 70 Chapter 3: The Test Engineer 75 A User-Facing Test Role 75 The Life of a TE 76 Test Planning 79 Risk 97 Life of a Test Case 108 Life of a Bug 113 Recruiting TEs 127 Test Leadership at Google 134 Maintenance Mode Testing 137 Quality Bots Experiment 141 BITE Experiment 153 Google Test Analytics 163 Free Testing Workflow 169 External Vendors 173 An Interview with Google Docs TE Lindsay Webster 175 An Interview with YouTube TE Apple Chow 181 Chapter 4: The Test Engineering Manager 187 The Life of a TEM 187 Getting Projects and People 189 Impact 191 An Interview with Gmail TEM Ankit Mehta 193 An Interview with Android TEM Hung Dang 198 An Interview with Chrome TEM Joel Hynoski 202 The Test Engineering Director 206 An Interview with Search and Geo Test Director Shelton Mar 207 An Interview with Engineering Tools Director Ashish Kumar 211 An Interview with Google India Test Director Sujay Sahni 214 An Interview with Engineering Manager Brad Green 219 An Interview with James Whittaker 222 Chapter 5: Improving How Google Tests Software 229 Fatal Flaws in Google's Process 229 The Future of the SET 231 The Future of the TE 233 The Future of the Test Director and Manager 234 The Future of Test Infrastructure 234 In Conclusion 235 Appendix A: Chrome OS Test Plan 237 Overview of Themes 237 Risk Analysis 238 Per-Build Baseline Testing 239 Per-LKG Day Testing 239 Per-Release Testing 239 Manual Versus Automation 240 Dev Versus Test Quality Focus 240 Release Channels 240 User Input 241 Test Case Repositories 241 Test Dashboarding 241 Virtualization 241 Performance 242 Stress, Long-Running, and Stability 242 Test Execution Framework (Autotest) 242 OEMs 242 Hardware Lab 242 E2E Farm Automation 243 Testing the Browser AppManager 243 Browser Testability 243 Hardware 244 Timeline 244 Primary Test Drivers 246 Relevant Documents 246 Appendix B: Test Tours for Chrome 247 The Shopping Tour 247 The Student Tour 248 Suggested Areas to Test 248 The International Calling Tour 249 Suggested Areas to Test 249 The Landmark Tour 249 Suggested Landmarks in Chrome 249 The All Nighter Tour 250 Suggested Areas to Test 250 The Artisan's Tour 251 Tools in Chrome 251 The Bad Neighborhood Tour 251 Bad Neighborhoods in Chrome OS 251 The Personalization Tour 252 Ways to Customize Chrome 252 Appendix C: Blog Posts on Tools and Code 253 Take a BITE out of Bugs and Redundant Labor 253 Unleash the QualityBots 255 RPF: Google's Record Playback Framework 257 Google Test Analytics-Now in Open Source 260 Comprehensive 260 Quick 260 Actionable 260 Sustained Value 260 Index 265Discover 100% practical, amazingly scalable techniques for analyzing risk and planning tests

Anbieter: buecher
Stand: 17.02.2020
Zum Angebot
O'Reilly Windows 7 Annoyances Software-Handbuch...
70,26 € *
ggf. zzgl. Versand

Windows 7 may be faster and more stable than Vista, but it's a far cry from problem-free. David A. Karp comes to the rescue with the latest in his popular Windows Annoyances series. This thorough guide gives you the tools you need to fix the troublesome parts of this operating system, plus the solutions, hacks, and timesaving tips to make the most of your PC.- Streamline Windows Explorer, improve the Search tool, eliminate the Green Ribbon of Death, and tame User Account Control prompts- Explore powerful Registry tips and tools, and use them to customize every aspect of Windows and solve its shortcomings- Squeeze more performance from your hardware with solutions for your hard disk, laptop battery, CPU, printers, and more- Stop crashes, deal with stubborn hardware and drivers, fix video playback issues, and troubleshoot Windows when it won't start- Protect your stuff with permissions, encryption, and shadow copies- Secure and speed up your wireless network, fix networking woes, make Bluetooth functional, and improve your Web experience- Get nearly all of the goodies in 7 Ultimate, no matter which edition you have"Blunt, honest, and awesome."--Aaron Junod, Manager, Integration Systems at Evolution Benefits"This could be the best [money] you've ever spent."--Jon Jacobi, PC World"To use Windows is to be annoyed -- and this book is the best way to solve any annoyance you come across. It's the most comprehensive and entertaining guide you can get for turning Windows into an operating system that's a pleasure to use."--Preston Gralla, author of Windows Vista in a Nutshell, and Computerworld contributing editor

Anbieter: Dodax
Stand: 17.02.2020
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Chameleo
34,00 € *
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High Quality Content by WIKIPEDIA articles! Chameleo is a media platform with support for rich video playback. Chameleo is designed to make it easy to extend a media player with custom features through extensions and extensions points. A multimedia framework is a software framework that handles media on a computer and through a network. A good multimedia framework offers an intuitive API and a modular architecture to easily add support for new codecs, container formats and transmission protocols. It is meant to be used by applications such as media players and audio or video editors, but can also be used to build videoconferencing applications, media converters and other multimedia tools.

Anbieter: Dodax
Stand: 17.02.2020
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Beginning iOS Media App Development
40,61 € *
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Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir.You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features.After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.

Anbieter: Dodax
Stand: 17.02.2020
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Apress Beginning Android Software-Handbuch 384 ...
40,65 € *
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Learn how to develop applications for Android mobile devices using simple examples, ready to run with your copy of the software development kit. Author and Android columnist, writer, developer, and community advocate Mark L. Murphy shows you what you need to know to get started on programming Android applications–everything from crafting graphical user interfaces to using GPS, accessing web services, and more! The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. Some Android books race through the material, trying to cover as much ground as possible in as few pages as possible. Experienced writer and community advocate Mark Murphy shows you how to develop Android applications simply and with care. The book includes dozens of sample projects, ready to run with your copy of the SDK—not just one huge project where you have difficulty finding the specific examples of the technique you are looking for. You can even get these sample programs online at Apress.com. What you’ll learn - Discover what Android is and how to use Android to build Java-based mobile applications for Google Phones G1 and more phones as they hit the market - Work with the new Android 1.x SDK - Create user interfaces using both the Android Widget framework and the built-in WebKit-powered web browser components - Use scripting with BeanShell - Work with menu inflation, fonts, SDK tools, rotation events, and more - Work with TabActivity, MyLocationOverlay, DDMS, and more - Utilize the distinctive capabilities of the Android engine including maps, Internet access, integrated search, media playback, and more - Use and create similar sample Android applications for services, content providers, mapping, and location-based services/events Who this book is for This book is aimed at people new to mobile development, perhaps even to Java itself.

Anbieter: Dodax
Stand: 17.02.2020
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Natural Interaction with Audio Playback: Tappin...
39,00 € *
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As humans, we possess inherent physical skills like stereoscopic vision, spatial hearing, and fine grained motor skills. Throughout our history we have developed physical tools that extend and leverage these skills. The PC as important tool of our time, however, has an interface that is not particularly suited to tasks outside the office domain, but we use it to work with various types of media. The aim of this thesis is to create audio playback interfaces that leverage our natural skills.

Anbieter: Dodax
Stand: 17.02.2020
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