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Ys I: Ancient Ys Vanished Soundtrack: Special E...
50,99 € *
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Streaming Arrow Records is excited to present a long-overdue vinyl reissue of the soundtrack to the first entry in Nihon Falcom’s long-running Action Role-Playing game series Ys I: Ancient Ys Vanished. Originally released for the NEC PC-88 in 1988 and composed by the legendary Falcom Sound Team jdk. The soundtrack to “Ys I: Ancient Ys Vanished” is nothing short of a technical marvel capturing the full breadth of emotions from the wistful and reflective opening “Feena”, The oppressive and intimidating “The Last Moment of the Dark”, and the exhilarating “Final Battle”. Our release will include a slew of extra music on top of the original soundtrack including unused, arranged, and version exclusive tracks including, “Devil’s Step”, “Tension”, “In the Memory”, “Fly With Me” and more have been carefully remastered to sound better than it ever has sounded before on vinyl. The vinyl editions of “Ys I: Ancient Ys Vanished soundtrack: Special Edition” will be housed in a single pocket jacket wrapped by an obi-strip. This release contains a one-sided art print of artwork from Nihon Falcom’s archives and the original soundtrack on two heavyweight 180-gram discs to deliver the full soundtrack at higher fidelity than the initial release over 30 years ago. First vinyl pressing in over 30 years The complete soundtrack to Ys I: Ancient Ys Vanished, including unused, version exclusive, and arrange tracks All music has been remastered for this release and then mastered specifically for vinyl & CD Pressed on two discs with a new track arrangement allowing for a more balanced distribution of songs with three of four sides cut at 45 RPM allowing for a louder and more accurate playback than the original release A large art print featuring beautiful artwork from Nihon Falcom’s archives All housed in a heavyweight 350 gsm single pocket jacket with a belly band obi-strip

Anbieter: Zavvi
Stand: 17.02.2020
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How to Use Pro Tools 10: Your Step-by-Step Guid...
9,95 € *
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How to Use Pro Tools 10 is a detailed step-by-step guide which will help anybody get a better comprehension of how to enhance their digital audio workflow successfully and creatively. For anybody who is new to Pro Tools 10, this guide will help to explain dynamic processing, studio effects, and audio track plug-ins that help bring your mix to a professional sound quality level. Popular techniques that have been used in digital recording studios are now found in software programs like Pro Tools. This guide includes such important topics as getting started with Pro Tools 10, understanding the distinction between the edit and mix windows, creating audio tracks, editing your audio, creating memory locations, and combining these processes to understand the way music is recorded, edited, and processed into a final audio product for listening playback. In addition, a vast number of musicians now want to learn how to record and edit their own music without paying for expensive studio fees. With this guide, they can learn secret trained studio skills, without needing enough funds to create a professional recording studio environment. 1. Language: English. Narrator: Cody J. Johnson. Audio sample: http://samples.audible.de/bk/acx0/103544/bk_acx0_103544_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 17.02.2020
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Music Step by Step 1. Schülerarbeitsheft
10,00 € *
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Bisher einmalig in seiner Art, bietet das Schülerarbeitsheft unzählige Hör- und Schreibübungen in genauer Abstimmung mit dem Lehrerhandbuch. Mithilfe von 108 MP3-Hörbeispielen erfinden und notieren die Schüler Rhythmen, lernen hörend Intervalle zu unterscheiden, improvisieren auf Scat-Silben zu einem Blues und üben ihre Klassenarrangement-Stimme zuhause zum Playback. Ihre dadurch schnell erzielten Fortschritte dokumentieren die Schüler in der Art eines Lern-Tagebuchs am Ende jedes Kapitels.Das Schülerarbeitsheft folgt dem Aufbau des Lehrerhandbuchs und enthält Übungen und Aufgaben zum Hören, (Noten-)Schreiben, Singen, Improvisieren, Spielen u.v.m. Die Konzeption des Arbeitsheftes erlaubt die Erarbeitung der Aufgaben sowohl als Hausaufgabe als auch im Unterricht in Einzel-, Partner- oder Gruppenarbeit. Die Bereitstellung der Hör- und Musikbeispiele in der für die Schülerinnen und Schüler vertrauten Form von MP3-Dateien vereinfacht die Handhabung und schafft eine zusätzliche Motivation für deren Gebrauch. Die Schülerinnen und Schüler können dadurch die im Unterricht besprochenen Themen und Aufgaben zuhause vertiefen und üben. Ihre dadurch schnell erzielten Fortschritte dokumentieren sie in der Art eines Lern-Tagebuchs am Ende jedes Kapitels. Grafisch besonders hervorgehobene Lexikonbereiche halten wichtige Begriffe und Definitionen fest.Das erwartet Sie im Schülerarbeitsheft Music Step by Step:- unzählige Übungen zu den drei Bereichen (Bewegung und Metrum; Takt und Rhythmus; Stimme und Ton) des Lehrerhandbuchs zum Hören, Schreiben und Spielen- beigefügte CD mit 108 MP3-Beispielen- viele Lieder und Noten von Spielstücken mit Begleitungsvorschlägen und Gestaltungshinweisen- Lexikonkästen zur Hervorhebung wichtiger Begriffe und Definitionen- Dokumentation des Lernfortschritts durch ein Portfolio am Ende jedes Bausteins- ein grafisch ansprechend und altersgerecht gestaltetes Layout

Anbieter: buecher
Stand: 17.02.2020
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Music Step by Step 1. Schülerarbeitsheft
10,00 € *
ggf. zzgl. Versand

Bisher einmalig in seiner Art, bietet das Schülerarbeitsheft unzählige Hör- und Schreibübungen in genauer Abstimmung mit dem Lehrerhandbuch. Mithilfe von 108 MP3-Hörbeispielen erfinden und notieren die Schüler Rhythmen, lernen hörend Intervalle zu unterscheiden, improvisieren auf Scat-Silben zu einem Blues und üben ihre Klassenarrangement-Stimme zuhause zum Playback. Ihre dadurch schnell erzielten Fortschritte dokumentieren die Schüler in der Art eines Lern-Tagebuchs am Ende jedes Kapitels.Das Schülerarbeitsheft folgt dem Aufbau des Lehrerhandbuchs und enthält Übungen und Aufgaben zum Hören, (Noten-)Schreiben, Singen, Improvisieren, Spielen u.v.m. Die Konzeption des Arbeitsheftes erlaubt die Erarbeitung der Aufgaben sowohl als Hausaufgabe als auch im Unterricht in Einzel-, Partner- oder Gruppenarbeit. Die Bereitstellung der Hör- und Musikbeispiele in der für die Schülerinnen und Schüler vertrauten Form von MP3-Dateien vereinfacht die Handhabung und schafft eine zusätzliche Motivation für deren Gebrauch. Die Schülerinnen und Schüler können dadurch die im Unterricht besprochenen Themen und Aufgaben zuhause vertiefen und üben. Ihre dadurch schnell erzielten Fortschritte dokumentieren sie in der Art eines Lern-Tagebuchs am Ende jedes Kapitels. Grafisch besonders hervorgehobene Lexikonbereiche halten wichtige Begriffe und Definitionen fest.Das erwartet Sie im Schülerarbeitsheft Music Step by Step:- unzählige Übungen zu den drei Bereichen (Bewegung und Metrum; Takt und Rhythmus; Stimme und Ton) des Lehrerhandbuchs zum Hören, Schreiben und Spielen- beigefügte CD mit 108 MP3-Beispielen- viele Lieder und Noten von Spielstücken mit Begleitungsvorschlägen und Gestaltungshinweisen- Lexikonkästen zur Hervorhebung wichtiger Begriffe und Definitionen- Dokumentation des Lernfortschritts durch ein Portfolio am Ende jedes Bausteins- ein grafisch ansprechend und altersgerecht gestaltetes Layout

Anbieter: buecher
Stand: 17.02.2020
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Adobe Animate Classroom in a Book (2020 Release)
60,99 € *
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Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with new VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to focus the action on different parts of the Stage with the Camera tool and create a realistic sense of space with the Layer Depth panel. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. Classroom in a Book is the best-selling series of hands-on software training books designed to help you learn the features of Adobe software quickly and easily. Developed by the training experts at Adobe Systems, these books offer complete, self-paced lessons designed to fit your busy schedule and help you learn the features of Adobe software quickly and easily. Each book includes downloadable files to guide you through the lessons and special projects. Classroom in a Book training for Adobe Animate -- the robust and flexible animation tool from Adobe! Bestselling Classroom in a Book series is the ideal way for readers to learn how to create high-quality animation and interactivity for the Web using project-based lessons. Aimed at beginning users and designed to teach Adobe Animate features, such as designing interactive animations and publishing them on multiple platforms for multiple devices. Official training series from Adobe, developed with the support of experts from Adobe product teams. animate; flash; FLA; HTML5; vector animation; SVG; web animation; interactivity; motion easing; animating mask; web navigation; interactive buttons; code snippet; ActionScript; dynamic text; motion animator; animate 2020; animate training; animate book; animate tutorial

Anbieter: buecher
Stand: 17.02.2020
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Adobe Animate Classroom in a Book (2020 Release)
60,99 € *
ggf. zzgl. Versand

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with new VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to focus the action on different parts of the Stage with the Camera tool and create a realistic sense of space with the Layer Depth panel. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. Classroom in a Book is the best-selling series of hands-on software training books designed to help you learn the features of Adobe software quickly and easily. Developed by the training experts at Adobe Systems, these books offer complete, self-paced lessons designed to fit your busy schedule and help you learn the features of Adobe software quickly and easily. Each book includes downloadable files to guide you through the lessons and special projects. Classroom in a Book training for Adobe Animate -- the robust and flexible animation tool from Adobe! Bestselling Classroom in a Book series is the ideal way for readers to learn how to create high-quality animation and interactivity for the Web using project-based lessons. Aimed at beginning users and designed to teach Adobe Animate features, such as designing interactive animations and publishing them on multiple platforms for multiple devices. Official training series from Adobe, developed with the support of experts from Adobe product teams. animate; flash; FLA; HTML5; vector animation; SVG; web animation; interactivity; motion easing; animating mask; web navigation; interactive buttons; code snippet; ActionScript; dynamic text; motion animator; animate 2020; animate training; animate book; animate tutorial

Anbieter: buecher
Stand: 17.02.2020
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Leading to Win: Six Team Building Steps to Winn...
9,95 € *
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Would you like to use team building to win at work? Would you like to get your team decision made faster? Would you like to know the insider secret that got eight Microsoft teams to work together to sell over 100 million licenses? Well now you can! Best-selling team building author John Chen presents his incredible Six Team Building Steps to Winning Decisions: 1. How to choose one leader; 2. How to agree on a clear goal; 3. How to tap the power of your team through All Brainstorming; 4. How to cut ideas for the one with the most energy and odds of success; 5. How to hear the plan, using playback to make sure everyone is on the same page; 6. How to flawlessly execute your plan to win. You’ll find out what step Bill Gates personally complimented which led to 100 million client licenses sold. You’ll be able to feel exactly like Tony Robbins who used these six steps to build an empire. And you’ll hear about the key team building secret that will allow YOU to be in the top 1% of the world in team building. About the author: John Chen is the CEO of Geoteaming, trained by the Godfather of Experiential Team Building, Dr. Simon Priest, PhD, and the number one personal development expert, Tony Robbins. John spent a decade shipping 10 products at Microsoft and facilitating over 1,000 team building programs for 60,000 people around the world, including Barcelona, Shanghai, Marseilles, Costa Rica, and Budapest. With a combination of practical tips, inspiring stories, and interactive exercises, just sit back, enjoy the learning, and make a difference, as you are inspired to do one action better based upon this program. Start WINning today! 1. Language: English. Narrator: John Chen. Audio sample: http://samples.audible.de/bk/blak/005087/bk_blak_005087_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 17.02.2020
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Video Analysis and Repackaging for Distance Edu...
106,99 € *
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This book presents various video processing methodologies that are useful for distance education. The motivation is to devise new multimedia technologies that are suitable for better representation of instructional videos by exploiting the temporal redundancies present in the original video. This solves many of the issues related to the memory and bandwidth limitation of lecture videos. The various methods described in the book focus on a key-frame based approach which is used to time shrink, repackage and retarget instructional videos. All the methods need a preprocessing step of shot detection and recognition, which is separately given as a chapter. We find those frames which are well-written and distinct as key-frames. A super-resolution based image enhancement scheme is suggested for refining the key-frames for better legibility. These key-frames, along with the audio and a meta-data for the mutual linkage among various media components form a repackaged lecture video, which on a programmed playback, render an estimate of the original video but at a substantially compressed form. The book also presents a legibility retentive retargeting of this instructional media on mobile devices with limited display size. All these technologies contribute to the enhancement of the outreach of distance education programs. Distance education is now a big business with an annual turnover of over 10-12 billion dollars. We expect this to increase rapidly. Use of the proposed technology will help deliver educational videos to those who are less endowed in terms of network bandwidth availability and to those everywhere who are even on a move by delivering it effectively to mobile handsets (including PDAs). Thus, technology developers, practitioners, and content providers will find the material very useful.

Anbieter: Dodax
Stand: 17.02.2020
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Beginning iOS Media App Development
40,61 € *
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Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir.You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features.After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.

Anbieter: Dodax
Stand: 17.02.2020
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